Home

In the House game, home safety is the main theme. The game presents household scenarios where unsafe situations that put children in danger are occurring. Students must reflect on the given situations and identify those that pose a risk. By ensuring the characters’ safety and avoiding accidents, they earn rewards.

The game House is part of the Lifesaver Club, created by Edu and his friends, to work towards accident prevention and environmental care. This is how the Lifesaver Club arose, inviting players to become true agents of good.

General Skills Developed

Rating
4.8 / 5.0

Game Features

To open the game home screen, you must first select an avatar. It is a single-player game. On the home screen, select a level to play. The first time you play, the levels will be locked. When you tap the chosen level, a screen with guidelines for the proposed challenge will appear. There are several house scenarios, each with many different events happening, and students need to identify all the risks.

To start, simply press “play”.

At the top of the game screen, there is a small bar indicating how many risky actions must be identified. The student must tap on each unsafe item they spot to remove it and earn a coin. This bar also includes a timer. In each round, the student can make up to three mistakes, which are indicated by hearts at the top of the screen.

In the left corner, there is a magnifying glass to help students spot dangerous situations in the scene more easily.

Opportunities for Educators

n the House game, students must identify risks indoors and outdoors in order to keep children safe. It is an important theme, as it teaches safe behaviour practices and enables students to understand hazardous situations from a young age. Through this, they will become observant and critical citizens, watching out for their own and others’ safety.

Although it is an individual game, it can be integrated into team activities where students identify and discuss everyday risks together, fostering better understanding and involvement with the proposed activities.

To play, they must identify all hazardous situations or items around the house or yard, such as:

  • Sharp objects.
  • Medications or cleaning products.
  • Electrical equipment.
  • Cyclists without helmets or near the road.
  • Flying kites near high-voltage wires.
  • Children at risk of falling or drowning.
  • Among others.
  • Observe how students identify and react to risky situations, and whether they can verbalise why certain situations are dangerous.
  • Encourage group discussions about the scenes presented, allowing students to share their insights and knowledge about home safety.
  • Link game situations with students’ daily routines, fostering conversations about how to behave at home to avoid accidents.
  • Use the game as a starting point for follow-up activities, such as creating safety posters or role-playing unsafe situations and how to respond to them.
  • Although it is an individual game, encourage cooperation moments where students can take turns identifying hazards and discussing their choices before selecting them.

Get a Quote

Get a Quote