In the game Young Scout, students take on the role of a young scout who must walk through the forest and solve various problems. Students become the main characters in the game while learning concepts of conservation and respect for nature.
This game is part of the Lifesaver Club, created by Edu and his friends, to work towards accident prevention and environmental care. This is how the Lifesaver Club arose, inviting players to become true agents of good.
On the home screen, students must select a level. The first time they play, all levels will be locked. When they tap the chosen level, a screen with instructions for the challenge will appear. Before starting, students must read the instructions and then press “Play” to start the game.
The main goal of the game is to reach the end of the path while performing necessary actions along the way. The Young Scout must walk and jump at the right moments to reach higher levels and avoid falling into holes.
There are three main activities the Scout must perform: collecting garbage left along the way, rescuing animals trapped in traps, and capturing people who are cutting down trees. To capture a woodcutter, the Young Scout must come close to them and use the “Lasso” button. To reach higher levels, players must use the “Jump” button. Pressing it twice allows the police officer to perform a double jump, reaching even greater heights.
The game Young Scout is a valuable educational tool to raise awareness about environmental causes and sustainability, and to develop a sense of citizenship in elementary school students. It allows students to take on the role of a Scout with the mission to pick up litter, release trapped animals, and capture deforesters.
Teachers can introduce environmental awareness, sustainability, and citizenship concepts before the game, highlighting their importance and how they relate to students’ daily lives. During the game session, students can be divided into groups to discuss the Young Scout’s actions and reflect on the consequences of their choices. After the game, a group discussion can be held, asking students what they have learned and how the Young Scout’s actions apply in real life, bringing up questions about the importance of taking care of the environment and acting sustainably.
As follow-up activities, teachers can promote a school cleaning project, recycling workshops, or a debate on sustainable practices in the school and community, encouraging students to find creative solutions to environmental problems.